![]() You might even need to protect yourself from hazards. Sometimes that might mean moving small square boxes, other times you might have a couple together or need to place a box so it moves elsewhere on the grid. Upon lighting each bonfire, the player must then figure out how to take their box of stuff up to the lit pyre and chuck it in. ![]() But that doesn’t mean to say it won’t make your brain work hard to clamber through each of its unique challenges. I guess the point is to take your own meaning from it all. In that regard, you get what you want from the game through playing it, choosing what to believe and how to interpret it. It’s a game that’s laser-focused on memories and their significance and importance. Each clearly has a meaning to the player but what it is and how it got there, who’s to say. It’s essentially an island full of unlit bonfires and memories of possessions, like an old CRT TV and a car. Then there’s the game’s overworld which brings all of these puzzles together. I guess you just have to accept the fact that you’re not particularly nostalgic, enjoy setting things on fire, and get on with it. No one outlines those reasons or explains anything to you in particular. There’s no obvious reason why he does these things. Though I probably wouldn’t go to quite these limits just to burn stuff I didn’t want anymore. And I guess it speaks to all of us in some way as I’m sure there are parts of our lives we’re not proud of or things we own that we wish we didn’t. Rather, it’s the game’s rather beautiful aesthetic, the silly puns attached to level names, the sharp, shrill symphonies wallowing in the background, and our protagonist’s obsession with burning his possessions. That’s not the part of Bonfire Peaks that’s most interesting. Or perhaps it’s there to protect you from fiery floors so you can find safe passage to the other side. Put one down and stack it so you can use it like a staircase to then climb up to higher heights. Box stacking, by nature, is pretty commonplace in puzzlers.
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